Samuel Swift Water

Comanche Spirit Warrior

Description:

Name: Samuel Swift Water
Alias: None
Race: Human (Comanche ‘Pure One’)
OCC: Spirit Warrior
Experience Level: 2
Current XP/XP Needed for Next Level: 2,270/4,201

Alignment: Principled
Birth Order/Family Ties:
Place of Origin: Comanche Nation (Kansas Territory)
Childhood Environment:
Social/Economic Background:
Disposition/Personality:
Insanity (unless ME is 16 or higher): None
Description Height, weight, distinguishing features

Attributes Bonus
IQ 14 n/a
ME 21 + 3 save v. psionics, + 4 save v. insanity
MA 12 n/a
PS 10 n/a
PP 12 n/a
PE 18 + 6% save v. coma/death, + 2 save v. magic/poison
PB 11 n/a
Speed 11 n/a

VARIABLE ATTRIBUTES
Hit Points 22
SDC 65
PPE 73
ISP 0

COMBAT INFORMATION

Attacks per melee: 5 (6 if armed with his spear)
Initiative: + 4 (+ 5 if armed with his spear)
Perception: Standard
Melee Damage bonus: +0
Critical Strike: Natural 20
Strength Category: Standard
Carrying Capacity:
Lifting Capacity:
Normal Movement Speed: X yards per melee round (Spd x 5)

Hand to Hand Type: EXPERT
Natural Strike Bonus (No WP Bonuses): 0
Natural Parry Bonus (No WP Bonuses): = 1
Standard Dodge Bonus: + 1
Modern Dodge Bonus (PP and OCC bonuses only): 0
Disarm Bonus: + 1
Bonus to Roll w/Impact: + 4
Bonus to Pull Punch: + 3
Other:

Weapon Proficiencies:
W.P. name—List totaled bonuses from W.P. only
(Firearms do NOT add Natural Strike bonuses)

WP Spear + 1 to Strike, + 1 to Parry
WP Knife + 1 to Strike, + 1 to Parry, + 1 Thrown
WP Archery + 2 to Strike, + 1 to Parry, + 1 to Disarm; Rate of Fire: 3
WP Shield + 1 to Parry
WP Targeting + 1 to Strike, Double damage on Natural 19-20

Saving Throw Bonuses
Coma/Death: + 6%
Toxins/Disease (15+): 0 (+ 1 if armed with his spear)
Magic (varies): + 2 (+ 3 if armed with his spear)
Lethal Poison (14+): + 2 (+ 3 if armed with his spear)
Non-Lethal Poison (16+): + 2 (+ 3 if armed with his spear)
Insanity (12+): + 4 (+ 5 if armed with his spear)
Psionics (varies): + 3 (+ 4 if armed with his spear)
Horror Factor (varies): + 1 (+ 4 if armed with his spear)


SKILLS

O.C.C. Skills

Skill Name Base Addl/lvl Current Level
Native Language:Comanche 98% n/a 98%
Language:American 98% n/a 98%
Language:Spanish 30+10% +3% 43%
Language:Apache 30+10% +3% 43%
Math:Basic 45+20% +5% 70%
Camouflage 20+10% +5% 35%
Detect Ambush 30+10% +5% 45%
Tracking 25+20% +5% 50%
Wilderness Survival 30+20+5+5% +5% 65%
Land Navigation 36+10+5% +4% 55%
Climbing 40/30+10% +5% 55/45%
Prowl 25+10+2% +5% 42%
Horsemanship:General 40/20% +4% 44/24%
Hunting n/a n/a n/a
Athletics:General n/a n/a n/a
WP Archery n/a n/a n/a
WP Knife n/a n/a n/a
WP Spear n/a n/a n/a
WP Shield n/a n/a n/a
WP Targeting n/a n/a n/a
Hand to Hand:Expert n/a n/a n/a

O.C.C. Related Skills

Skill Name Base Addl/lvl Current Level
Athletics:Aerobic n/a n/a n/a
(Aerobics)Sense of Balance 30% +5% 35%
Identify Plants & Fruits 25+5+5% +5% 40%
Pilot:Canoe/Kayak 50% +5% 55%
Outdoorsmanship n/a n/a n/a

Spirit Warrior Skills

Skill Name Base Addl/lvl Current Level
Sense Water Currents 60% +3% 63%
Sense Water Impurities 50% +3% 53%
Track by Smell/Identify Odors 50% +3% 53%
Track Blood Scent 50+10% +3% 63%

Secondary Skills

Skill Name Base Addl/lvl Current Level
None n/a n/a n/a

SPECIAL ABILITIES

OCC Abilities
Water Realm of Power
Chameleon; 6 PPE
Healing Touch; 10 PPE
See the Invisible; 10 PPE
Dowsing; 2 PPE
Water Senses; see Spirit Warrior Skills above, and underwater abilities

Animal Realm of Power
Magical Claws; + 3d6 H2H damage, + 5% to climb, + 1 to Parry
Nightvision; 3 PPE
Heightened Sense of Hearing; 0 PPE
Heightened Sense of Smell; 5 PPE
Hunter bonuses; included above

Plant Realm of Power
Toxin Touch; 10 PPE, various effects
Extended Life
Solar Powered
Supernatural PE; bonuses included above
Super-Regeneration

Minor Ear Fetish
Rabbit ears; All attackers – 2 to strike him from behind or in a surprise attack

Major Great Armor Fetish
Bison skull with cloak; AR 16 SDC 125 (armor regenerates 5 SDC per day)

Legendary Fetish
Spirit Spear; 1d4 x 10 damage, returns to hand when thrown, bonuses above


ARMOR
Only Great Armor Fetish listed above

WEAPONS

MOUNT

EQUIPMENT
Extra set of clothes: traditional leathers
Moccasins
Leather belt with 3 pouches
2 small sacks
Backpack
Saddlebag
Bedroll
Waterskin
Game traps
Blanket
Rope (50ft)
One week’s dried meat and food rations
War paint
Camouflage paint

CREDITS
800 credits worth of trade goods

Additional Information & Character Background:

Bio:

Samuel Swift Water

Penance MrNarrator MrNarrator