John Bailey

Justice Ranger

Description:

Name: John Bailey
Alias: None
OCC: Justice Ranger
Experience Level: 1
Current XP/XP Needed for Next Level: 0/2,001

Alignment: Aberrant
Birth Order/Family Ties:
Place of Origin: Nebraska Territory
Childhood Environment:
Social/Economic Background:
Disposition/Personality:
Insanity (unless ME is 16 or higher):
Description Height, weight, distinguishing features

Attributes Bonus
IQ 9 n/a
ME 13 n/a
MA 13 n/a
PS 14 n/a
PP 22 + 4 to Strike,Parry and Dodge
PE 16 + 1 to Save v. Magic/Poison, + 4% Save v. Coma/Death
PB 21 55% Charm/Impress
Speed 31 n/a

VARIABLE ATTRIBUTES
Hit Points 21
SDC 43
PPE 12
ISP 0

COMBAT INFORMATION

Attacks per melee: 4
Initiative: + 2 (if armed with a Rifle)
Perception: Standard
Melee Damage bonus: +0
Critical Strike: Natural 20
Strength Category: Standard
Carrying Capacity:
Lifting Capacity:
Normal Movement Speed: X yards per melee round (Spd x 5)

Hand to Hand Type: EXPERT
Natural Strike Bonus (No WP Bonuses): + 4
Natural Parry Bonus (No WP Bonuses): + 5
Standard Dodge Bonus: + 5
Modern Dodge Bonus (PP and OCC bonuses only): + 4
Disarm Bonus: + 2 (with called shot)
Bonus to Roll w/Impact: + 3
Bonus to Pull Punch: + 5
Other:

Weapon Proficiencies:
W.P. name—List totaled bonuses from W.P. only
(Firearms do NOT add Natural Strike bonuses)

Sniper Additional + 2 to Strike with pistols or rifles using single round only IF using an Aimed or Called shot
WP Handguns + 0 to Strike
WP Energy Pistol + 0 to Strike
WP Energy Rifle + 0 to Strike
WP Sword + 1 to Strike, + 0 to Parry

Saving Throw Bonuses
Coma/Death: + 4%
Toxins/Disease (15+):
Magic (varies): + 1
Lethal Poison (14+): + 1
Non-Lethal Poison (16+): + 1
Insanity (12+):
Psionics (varies):


SKILLS

O.C.C. Skills

Skill Name Base Addl/lvl Current Level
Native Language:American 98% n/a 98%
Language:Sioux 50+20% +3% 70%
Math:Basic 45+20% +5% 65%
Radio:Basic 45+10% +5% 55%
Track People 25+15% +5% 40%
Track & Trap Animals 20/30+10% +5% 30/40%
Land Navigation 36+20% +4% 56%
Intelligence 32+15% +4% 47%
Detect Ambush 30/10% +5% 40%
Wilderness Survival 30+15% +5% 45%
Horsemanship:Cowboy 66/50% +3% 66/50%
Climbing 40/30% +5% 40/30%
Running n/a n/a n/a
WP Energy Pistol n/a n/a n/a
WP Energy Rifle n/a n/a n/a
WP Handguns n/a n/a n/a
Hand to Hand:Expert n/a n/a n/a

O.C.C. Related Skills

Skill Name Base Addl/lvl Current Level
Public Speaking 30+10% +5% 40%
Native Literacy:American 40+10% +5% 50%
Performance 30+10+5% +5% 45%
Interrogation 30+10% +5% 40%
Sniper n/a n/a n/a
(OCC)WP Sharpshooting:Rifle n/a n/a n/a

Secondary Skills

Skill Name Base Addl/lvl Current Level
Law:General 35% +5% 35%
Lore:American Indian 25% +5% 25%
Athletics:General n/a n/a n/a
WP Sword n/a n/a n/a

SPECIAL ABILITIES

OCC Abilities
Weapons Master
Considered to have WP in all energy weapons
Quick Draw
Initiative bonus with Rifles
Reputation & Horror Factor


ARMOR
Branaghan Armor
NG “Maverick” Riding Armor

WEAPONS
Survival Knife
Vibro Saber
1860 Colt 44 Revolver
Wilk’s 227 Pulse Pistol
L-20 Pulse Rifle
Wilk’s-Remi 147 “Sharpshooter”

VEHICLES
Mountaineer ATV Custom
Armor is doubled
Equipped with Radar and Long range radio
Mounted Weapons:
- Double Barrel Heavy Ball Laser: 4d6 single, 6d6 double
(range: 2,000ft, payload: 120 shots)
- CR-21 Mini-Missile Launchers (2):
Rate of Fire: Single, volleys of 2, 3, 4 or 5 total for vehicle
Driver side- Fragmentation missiles 7d6 each (10)
Passenger side- Plasma missiles 1d6 x 10 each (10)
(range: 1 mile, payload: 10 mini-missiles per launcher)

EQUIPMENT
Sunglasses
Cowboy Hat
Set of Traveling Clothes
Set of Dress Clothes
NG-S2 Basic Survival Pack
IRMSS Robot Medical Kit
Infrared Distancing Binoculars
Passive Nightvision goggles
Pocket Language Translator
2D6 pair of handcuffs or Manacles 80 SDC
50’ strong rope
Utility belt
Knapsack
Backpack
1D4 Small Sacks
Gas mask & Air filter
2 Canteens
Justice Ranger Badge

CREDITS

Additional Information & Character Background:

Bio:

John Bailey

Penance MrNarrator MrNarrator